Software development for imitation of a war game by mathematical analysis
DOI: 10.31673/2412-9070.2020.036170
DOI:
https://doi.org/10.31673/2412-9070.2020.036170Abstract
This article discusses the use of mathematical analysis for the subsequent creation of an imitation of a war game.
The possibility of using mathematical analysis to simulate a war game is analyzed. The approach used will allow more efficient analysis of the losses of allies and enemies on the combat map, and by changing the coefficient it is possible to adjust the strength of units.
The JCATS simulation software is described, which can be based on simulation algorithms and embedded in a war game. War game makes it possible to plan the stages of an attack on the enemy with an analysis of the losses of allies and enemies.
Keywords: simulation; war game; JCATS; combat operations; algorithm; unit; battle; mathematical analysis.
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