Software development for imitation of a war game by mathematical analysis

DOI: 10.31673/2412-9070.2020.036170

Authors

  • Р. О. Колесник, (Kolesnyk R. O.) State University of Telecommunications, Kyiv
  • А. Б. Коба, (Koba A. B.) State University of Telecommunications, Kyiv

DOI:

https://doi.org/10.31673/2412-9070.2020.036170

Abstract

This article discusses the use of mathematical analysis for the subsequent creation of an imitation of a war game.
The possibility of using mathematical analysis to simulate a war game is analyzed. The approach used will allow more efficient analysis of the losses of allies and enemies on the combat map, and by changing the coefficient it is possible to adjust the strength of units.
The JCATS simulation software is described, which can be based on simulation algorithms and embedded in a war game. War game makes it possible to plan the stages of an attack on the enemy with an analysis of the losses of allies and enemies.

Keywords: simulation; war game; JCATS; combat operations; algorithm; unit; battle; mathematical analysis.

References
1. Taylor James G. Support of JCATS Limited Verification and Validation: report. Monterey, California: Naval postgraduate school, September 2001. 51 p.
2. JCATS: Algorithm manual – draft version 8.0. Lawrence Livermore National Laboratory, 2008. 98 p.
3. Самойленко А. М., Перестюк М. О., Парасюк І. О. Диференційні рівняння / 2-ге вид., перероб. і доп. Київ: Либідь, 2003. 600 с.

Published

2020-09-29

Issue

Section

Articles